Wednesday, April 30, 2014

Present Game




  • The Big Idea: Describe your learning topic for the game. What is the most important thing you want your players to learn? What I want the player to learn from my game is to learn about Malcolm.
  • Research: What kind of research did you do? What did you learn about your topic? The research that I did was unusual facts or facts people may not know about Malcolm X. I learned about my topic some more things about Malcolm X about his death and how it happened.  
  • Making Decisions: How did your ideas change as you worked on your game? My ideas changed by the more stuff I learned. 
  • Mastering Programming: What Game Ingredients and Help Center resources have been most useful to you so far, and why? The Parallax Scrolling helped me the most because it fit with my game and the coding was simple.
  • Overcoming Challenges: Which part of making the game was most difficult for you? How did you overcome this difficulty? What features are you most proud of in your game? The most difficult part of the game to me was drawing, being creative, and putting in code the right way. The way I over came this difficulty is by asking classmates and slowing down and realizing my mistakes. The features I am most proud of in my game is the drawing because I really can't draw all that well and this is good for me. 
  •